Plus I had to restart 16 times because of clipping errors, the game stopped unresponsive, I couldn't defeat the scribe because of a glitch, etc, etc.
They had to patch it twice, because it did have SEVERAL A-bugs, meaning bugs that prevent you from going on in the game. And yes: the end-boss is far too easy, let alone that I still don't know who he is. You can win over any boss by doing teleport slashes and hacking. Sure, there are more weapons, but what difference do they make, when you rule out most of them and stuck to three different ones - most times the ones that leech energy from your opponents. Just blown up areas where you mostly run, nothing happens and your enemies re-spawn way too fast. Remember Darksiders, where you had to climb floating pieces of a building while Azrael kept them steady through lightnings? None of that here. Surely, the world is bigger but there aren't any areas that stand out. Both are just comic-strips that retell parts of the original Darksiders. Neither the introduction nor the ending are really told.
You just meet people, have no clue who they are supposed to be and they vanish again. Darksiders II on the other side seems like a DLC to the first title, completely blown out of proportion. Surely, it was no God of War but it had just everything I needed: A Zelda-esk game-play, modest puzzling, a tactical fighting system and a great comic-book story. I almost didn't have any bugs and I enjoyed it so much that I played it several times. So I played the original Darksiders on PC, where it was a bit more polished than on the consoles.